SVG + Animation
dojo svgDojo has developed the dojo.animation.* framework for simple animation
development. What if we combine the power of Animation and SVG? Here we go:
jc = new dojo.animation.Animation(
new dojo.math.curves.Circle([dx, dy], 150),
8000,
0,
-1,
25,
);
dojo.event.connect(jc, "onAnimate", function (e) {
jupiter.setCircle({ cx: e.x, cy: e.y });
});
This snippet is quite straightforward, we specify the animation trace(circle), duration(8000ms), acceleration(0), repeated times( -1 stands for forever), then build the animation object; hook the onAnimation to the callback function. Done!
onAnimate event will generates the coordination according the trace, we then
manipulate the SVG object’s position in the the callback function.